--created & coded by Lyris, art generated by Dall-E2 AI --ちゃぶ台返者 local s,id,o=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local p=Duel.GetTurnPlayer() local g=Duel.GetFieldGroup(p,0,LOCATION_ONFIELD) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,0,1-p,LOCATION_GRAVE) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetTurnPlayer() local g=Duel.GetFieldGroup(p,0,LOCATION_ONFIELD) if Duel.Destroy(g,REASON_EFFECT)~=#g then return end Duel.BreakEffect() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SKIP_BP) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE+PHASE_BATTLE+PHASE_END,1) Duel.RegisterEffect(e1,p) local ct=#Duel.GetOperatedGroup() local tg1=Group.CreateGroup() local tg2=Duel.GetMatchingGroup(Card.IsAbleToHand,p,0,LOCATION_GRAVE,nil) for i=1,ct do local tg3=tg2:GetMinGroup(Card.GetSequence) tg1:Merge(tg3) tg2:Sub(tg3) if i