--created & coded by Lyris, art at https://www.zerochan.net/1995682 --スターダスト・アンヴォイ local s,id,o=GetID() function s.initial_effect(c) c:EnableReviveLimit() aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetDescription(aux.Stringid(id,0)) e1:SetOperation(s.op) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_NONTUNER) e2:SetValue(s.tnval) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetDescription(1164) e3:SetCondition(function() return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2 end) e3:SetTarget(s.sctarg) e3:SetOperation(s.scop) c:RegisterEffect(e3) end function s.op(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFacedown() or not c:IsRelateToEffect(e) then return end local t={} for i=-4,4 do if i~=0 and c:GetLevel()+i>0 then table.insert(t,c:GetLevel()+i) end end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1)) local lv=Duel.AnnounceNumber(tp,table.unpack(t))-c:GetLevel() local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END) e1:SetValue(lv) c:RegisterEffect(e1) end function s.tnval(e,c) return e:GetHandler():IsControler(c:GetControler()) end function s.sctarg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(id)==0 and Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,c) end c:RegisterFlagEffect(id,RESET_CHAIN,0,1) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.scop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:GetControler()~=tp or not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,1,nil,c):GetFirst() if sc then Duel.SynchroSummon(tp,sc,c) end end