--created & coded by Lyris, art generated by Dall-E AI --パワー・ナップ local s,id,o=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCategory(CATEGORY_POSITION) e1:SetCondition(s.con) e1:SetTarget(s.tg) e1:SetOperation(s.act) c:RegisterEffect(e1) end function s.con(e,tp) return Duel.GetTurnPlayer()==tp end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsCanTurnSet,tp,LOCATION_MZONE,0,1,nil) end local g=Duel.GetMatchingGroup(Card.IsCanChangePosition,tp,LOCATION_MZONE,0,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0) end function s.act(e,tp) local g=Duel.GetMatchingGroup(Card.IsCanChangePosition,tp,LOCATION_MZONE,0,nil) Duel.ChangePosition(g:Filter(Card.IsCanTurnSet,nil),POS_FACEDOWN_DEFENSE) g:KeepAlive() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAIN_END) e1:SetLabelObject(g) e1:SetOperation(s.flip) e1:SetReset(RESET_CHAIN) Duel.RegisterEffect(e1,tp) end function s.flip(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) local g=e:GetLabelObject() Duel.ChangePosition(g,POS_FACEUP_DEFENSE) g:DeleteGroup() end