--created & coded by Lyris, art generated by Dall-E2 AI --半物質のウォーリア(アナザー宙) local s,id,o=GetID() function s.initial_effect(c) c:EnableReviveLimit() aux.AddOrigSpatialType(c) aux.AddSpatialProc(c,aux.dlvcheck,aux.FilterBoolFunction(aux.NOT(Card.IsType),TYPE_TOKEN),2,2) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_REMOVE) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCondition(s.con) e1:SetOperation(s.op) c:RegisterEffect(e1) end s.spt_other_space=102400288 function s.con(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=c:GetReasonCard() if not rc then if re then rc=re:GetHandler() else rc=c:GetReasonEffect():GetHandler() end end return c:IsReason(REASON_BATTLE) or rp~=tp or rp==tp and rc and rc:IsSetCard(0xf87) end function s.op(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_PIERCE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0xf87)) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end