--created by Discord \ LeonDuvall, coded by Discord \ XGlitchy30 --Kyrie, Navarch of YC.Org local s,id,o=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) c:EnableReviveLimit() aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0x96b),2) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e1:SetCondition(s.atkcon) e1:SetTarget(s.atktg) e1:SetOperation(s.atkop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(s.tgtg) e3:SetValue(1) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_UPDATE_ATTACK) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetValue(s.atkval) c:RegisterEffect(e4) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsAbleToEnterBP() and s.descon(e,tp,eg,ep,ev,re,r,rp) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetEffectCount(EFFECT_EXTRA_ATTACK)==0 end end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetValue(1) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetMutualLinkedGroup():IsExists(s.cfilter,1,nil) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end function s.tgtg(e,c) return c:IsSetCard(0x96b) and e:GetHandler():GetMutualLinkedGroup():IsContains(c) end function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x96b) and c:IsType(TYPE_MONSTER) end function s.atkval(e,c) return e:GetHandler():GetMutualLinkedGroup():FilterCount(s.cfilter,nil)*1000 end