--created & coded by Lyris --ローマ・キー・XXXIII local s,id,o=GetID() function s.initial_effect(c) c:EnableReviveLimit() aux.AddFusionProcFunFunRep(c,aux.FilterBoolFunction(Card.IsSetCard,0xeeb),aux.FilterBoolFunction(Card.IsLevelAbove,1),0,63,false) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetRange(LOCATION_EXTRA) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_DUEL) e1:SetHintTiming(TIMING_BATTLE_END) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCondition(s.condition) e1:SetCost(aux.bfgcost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(0xeeb) end function s.condition(e,tp,eg,ep,ev,re,r,rp) if Duel.GetCurrentPhase()~=PHASE_BATTLE or Duel.GetTurnPlayer()~=tp then return false end local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0) return #g>1 and g:FilterCount(s.cfilter,e:GetHandler())==#g-1 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) Duel.SetOperationInfo(0,CATEGORY_REMOVE,Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,1,nil),1,0,0) Duel.SetChainLimit(aux.FALSE) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc or not tc:IsRelateToEffect(e) or Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)==0 or not tc:IsLocation(LOCATION_REMOVED) then return end Duel.BreakEffect() Duel.SkipPhase(tp,PHASE_BATTLE,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(tp,PHASE_MAIN2,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(tp,PHASE_END,RESET_PHASE+PHASE_END,1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_SKIP_TURN) e1:SetTargetRange(0,1) e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN) Duel.RegisterEffect(e1,tp) Duel.SkipPhase(tp,PHASE_DRAW,RESET_PHASE+PHASE_END,2) Duel.SkipPhase(tp,PHASE_STANDBY,RESET_PHASE+PHASE_END,2) Duel.SkipPhase(tp,PHASE_MAIN1,RESET_PHASE+PHASE_END,2) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_EP) e2:SetTargetRange(1,0) e2:SetReset(RESET_PHASE+PHASE_MAIN1+RESET_SELF_TURN) Duel.RegisterEffect(e2,tp) end