--created by Discord \ MegaSausage, coded by Lyris --ローマ・キー・CDXX local s,id,o=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetOperation(s.lvup) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_SUMMON_SUCCESS) e4:SetCountLimit(1,id) e4:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e5) local e6=e4:Clone() e6:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e6) end function s.lvup(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetValue(c:GetLevel()*2) c:RegisterEffect(e1) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end e:SetLabel(Duel.AnnounceType(tp)) end function s.filter(c) return c:IsSetCard(0xeeb) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() end function s.thop(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() local typ=0 if op==0 then typ=TYPE_MONSTER elseif op==1 then typ=TYPE_SPELL elseif op==2 then typ=TYPE_TRAP else return end Duel.ConfirmDecktop(tp,5) local g=Duel.GetDecktopGroup(tp,5) if not g:IsExists(Card.IsType,5,nil,typ) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end