--created by Lyris, art from Shadowverse's "Yuwan's Fury" --真空波動拳 local s,id,o=GetID() function s.initial_effect(c) c:RegisterSetCardString("Hadouken") local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:HOPT(true) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE+CATEGORY_DISABLE) e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMINGS_CHECK_MONSTER+TIMING_DAMAGE_STEP) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD) if Duel.IsPlayerAffectedByEffect(tp,102400030) then ct=ct*2 end local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_DECK,0,1,nil,"Hadouken","Shouryuken") and #g>0 and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=ct end Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,0,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD) if Duel.IsPlayerAffectedByEffect(tp,102400030) then ct=ct*2 end if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)5 then for p=0,1 do Duel.ConfirmCards(p,g,true) end end local d=g:FilterCount(Card.IsSetCard,nil,"Hadouken","Shouryuken") local dg=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,d,d,nil) for tc in aux.Next(dg) do local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_SET_ATTACK_FINAL) e0:SetReset(RESET_EVENT+RESETS_STANDARD) e0:SetValue(1000) tc:RegisterEffect(e0) local e1=e0:Clone() e1:SetCode(EFFECT_SET_DEFENSE_FINAL) tc:RegisterEffect(e1) Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetValue(RESET_TURN_SET) e3:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e3) end for i=1,ct do Duel.MoveSequence(Duel.GetFieldCard(tp,LOCATION_DECK,0),SEQ_DECKTOP) end end