--created & coded by Lyris, art by Ray-V-Xyz of DeviantArt --サイバー・ドラゴン・ヴァイス local s,id,o=GetID() function s.initial_effect(c) c:EnableReviveLimit() aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0x1093),1,1) c:SetSPSummonOnce(id) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetDescription(1109) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON+CATEGORY_RELEASE) e1:SetTarget(s.stg) e1:SetOperation(s.sop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetOperation(s.dop) c:RegisterEffect(e2) end function s.filter(c,e,tp) if not (c:IsAttribute(ATTRIBUTE_DARK+ATTRIBUTE_LIGHT) and c:IsRace(RACE_MACHINE)) then return false end if c:IsLocation(LOCATION_GRAVE) then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) else return c:IsAbleToHand() end end function s.stg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_RELEASE,e:GetHandler(),1,0,0) end function s.sop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD) local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst() if not tc then return end if tc:IsLocation(LOCATION_DECK) then if Duel.SendtoHand(tc,nil,REASON_EFFECT)==0 then return end Duel.ConfirmCards(1-tp,tc) elseif Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)==0 then return end local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.BreakEffect() Duel.Release(c,REASON_EFFECT) end end function s.dop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local code=aux.SelectFromOptions(tp,{c:IsFaceup(),1113,EFFECT_UPDATE_ATTACK},{true,1116,EFFECT_CANNOT_ATTACK}) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(code) local reset=RESET_EVENT+RESETS_STANDARD if code==EFFECT_UPDATE_ATTACK then e1:SetValue(-500) reset=reset+RESET_DISABLE else e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) end e1:SetReset(reset) c:RegisterEffect(e1) end