--created & coded by Lyris --パズル・クリボー local s,id,o=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON) e1:SetCondition(s.thcon) e1:SetCost(s.thcost) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE+PHASE_BATTLE_START) e2:SetRange(LOCATION_GRAVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCondition(s.macon) e2:SetCost(aux.bfgcost) e2:SetTarget() e2:SetOperation() c:RegisterEffect(e2) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==1-tp and Duel.GetCurrentPhase()==PHASE_MAIN1 end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsDiscardable() end Duel.SendtoGrave(c,REASON_COST+REASON_DISCARD) end function s.filter(c,e,tp) return c:IsSetCard(0xa4) and (c:IsAbleToHand() or Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_EP) e1:SetTargetRange(0,1) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetReset(RESET_PHASE+PHASE_MAIN1) Duel.RegisterEffect(e1,tp) Duel.SkipPhase(1-tp,PHASE_MAIN1,RESET_PHASE+PHASE_END,1) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD) local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if not tc then return end local op=aux.SelectFromOptions(tp,{tc:IsAbleToHand(),1190}, {Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false),1152}) if op==1 then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) else Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.macon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==1-tp end function s.matg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) end function s.maop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_MUST_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) end local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_FIELD) e0:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e0:SetRange(LOCATION_MZONE) e0:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e0:SetTargetRange(0,1) e0:SetLabelObject(tc) e0:SetCondition(s.acon) e0:SetTarget(s.atg) e0:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e0,tp) end function s.acon(e) local tc=e:GetLabelObject() local ag,direct=tc:GetAttackableTarget() return tc:IsFaceup() and tc:GetFlagEffect(id)>0 and tc:IsAttackable() and (#ag>0 or direct) end function s.atg(e,c) return c~=e:GetLabelObject() end