--created & coded by Lyris --リージル・リンタウルス local s,id,o=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM) e1:SetTargetRange(POS_FACEUP_ATTACK,1) e1:SetCondition(s.spcon) e1:SetValue(SUMMON_VALUE_SELF) c:RegisterEffect(e1) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e5:SetCode(EVENT_SPSUMMON_SUCCESS) e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e5:SetOperation(s.retreg) c:RegisterEffect(e5) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCategory(CATEGORY_DESTROY) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(1-c:GetControler(),LOCATION_MZONE)>0 end function s.retreg(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsSummonType(SUMMON_VALUE_SELF) then return end c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_PHASE+PHASE_END,0,2) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCountLimit(1) e1:SetCondition(s.retcon) e1:SetOperation(s.retop) e1:SetReset(RESET_PHASE+PHASE_END,2) Duel.RegisterEffect(e1,tp) end function s.retcon(e,tp,eg,ep,ev,re,r,rp) return e:GetOwner():GetFlagEffect(id)~=0 end function s.retop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetOwner() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_REMOVE_BRAINWASHING) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetLabelObject(c) e1:SetTarget(s.rettg) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_ADJUST) e2:SetLabelObject(e1) e2:SetOperation(s.reset) Duel.RegisterEffect(e2,tp) end function s.rettg(e,c) return c==e:GetLabelObject() and c:GetFlagEffect(id)~=0 end function s.reset(e,tp,eg,ep,ev,re,r,rp) e:GetLabelObject():Reset() e:Reset() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() local p=c:GetOwner() if chkc then return chkc:IsOnField() and not chkc:IsControler(p) and chkc~=c end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,p,HINTMSG_DESTROY) local g=Duel.SelectTarget(p,nil,p,0,LOCATION_ONFIELD,1,1,c) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end local c=e:GetHandler() if c:IsSummonType(SUMMON_VALUE_SELF) then local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_CHAIN_SOLVING) e3:SetCountLimit(1) e3:SetCondition(s.negcon) e3:SetOperation(s.negop) e3:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e3,c:GetControler()) end end function s.negcon(e,tp,eg,ep,ev,re,r,rp) return rp==tp and re:IsActiveType(TYPE_SPELL) end function s.negop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) Duel.NegateEffect(ev) end