--created & coded by Lyris --リージル・ケンタウルス local s,id,o=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM) e1:SetTargetRange(POS_FACEUP_ATTACK,1) e1:SetCondition(s.spcon) e1:SetOperation(s.spop) e1:SetValue(SUMMON_VALUE_SELF) c:RegisterEffect(e1) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e5:SetCode(EVENT_SPSUMMON_SUCCESS) e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e5:SetOperation(s.retreg) c:RegisterEffect(e5) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetCountLimit(1,id) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e3:SetTarget(s.target) e3:SetOperation(s.operation) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e4) end function s.cfilter(c,tp) return c:IsReleasable() and Duel.GetMZoneCount(1-tp,c,tp)>0 end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.IsExistingMatchingCard(s.cfilter,tp,0,LOCATION_MZONE,1,nil,tp) end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) Duel.Release(Duel.SelectMatchingCard(tp,s.cfilter,tp,0,LOCATION_MZONE,1,1,nil,tp),REASON_COST) end function s.retreg(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsSummonType(SUMMON_VALUE_SELF) then return end c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_PHASE+PHASE_END,0,2) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCountLimit(1) e1:SetCondition(s.retcon) e1:SetOperation(s.retop) e1:SetReset(RESET_PHASE+PHASE_END,2) Duel.RegisterEffect(e1,tp) end function s.retcon(e,tp,eg,ep,ev,re,r,rp) return e:GetOwner():GetFlagEffect(id)~=0 end function s.retop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetOwner() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_REMOVE_BRAINWASHING) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetLabelObject(c) e1:SetTarget(s.rettg) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_ADJUST) e2:SetLabelObject(e1) e2:SetOperation(s.reset) Duel.RegisterEffect(e2,tp) end function s.rettg(e,c) return c==e:GetLabelObject() and c:GetFlagEffect(id)~=0 end function s.reset(e,tp,eg,ep,ev,re,r,rp) e:GetLabelObject():Reset() e:Reset() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) end function s.slimit(e,c,st) return st==SUMMON_TYPE_LINK end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local p=c:GetOwner() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetTarget(s.slimit) e1:SetReset(RESET_PHASE+PHASE_END,2) Duel.RegisterEffect(e1,p) if Duel.GetLocationCount(p,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(p,63442605,0,TYPES_TOKEN_MONSTER,2200,1600,6,RACE_BEASTWARRIOR,ATTRIBUTE_LIGHT) then local tk=Duel.CreateToken(p,63442605) Duel.SpecialSummonStep(tk,0,p,p,false,false,POS_FACEUP) tk:SetCardData(CARDDATA_LEVEL,6) tk:SetCardData(CARDDATA_ATTRIBUTE,ATTRIBUTE_LIGHT) tk:SetCardData(CARDDATA_RACE,RACE_BEASTWARRIOR) tk:SetCardData(CARDDATA_ATTACK,2200) tk:SetCardData(CARDDATA_DEFENSE,1600) Duel.SpecialSummonComplete() end if not c:IsSummonType(SUMMON_VALUE_SELF) then return end local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetCountLimit(1) e2:SetCondition(s.discon) e2:SetOperation(s.disop) e2:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e2,tp) end function s.discon(e,tp,eg,ep,ev,re,r,rp) return rp==tp and re:IsActiveType(TYPE_TRAP) end function s.disop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateEffect(ev) and rc:IsRelateToEffect(re) and rc:IsCanTurnSet() then rc:CancelToGrave() Duel.ChangePosition(rc,POS_FACEDOWN) Duel.RaiseEvent(rc,EVENT_SSET,e,REASON_EFFECT,tp,tp,0) end end