--created & coded by Lyris, art from Cardfight!! Vanguard's "Rainbow Magician" --エントラフォーマー・レインボーマジカン local s,id,o=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_DRAW) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetDescription(1152) e1:SetCondition(function(e,tp) return Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,Card.IsSetCard),tp,LOCATION_MZONE,0,1,nil,0xc74) end) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetCountLimit(1) e3:SetCategory(CATEGORY_DRAW) e3:SetDescription(1108) e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e3:SetCondition(function(e) return e:GetHandler():IsSetCard(0x2c74) end) e3:SetTarget(s.target) e3:SetOperation(s.operation) c:RegisterEffect(e3) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,id) e2:SetCategory(CATEGORY_DRAW) e2:SetDescription(1108) e2:SetHintTiming(TIMING_DRAW,TIMINGS_CHECK_MONSTER) e2:SetCondition(function(e,tp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)>0 and not Duel.IsExistingMatchingCard(aux.OR(Card.IsFacedown,aux.NOT(Card.IsSetCard)),tp,LOCATION_MZONE,0,1,nil,0xc74) end) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end function s.filter(c,tp) return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x1c74) and c:IsCanOverlay() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsPlayerCanDraw(tp,2) and c:GetFlagEffect(id)==0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) c:RegisterFlagEffect(id,RESET_CHAIN,0,1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil) Duel.Overlay(c,g) if #g>0 and g:GetFirst():IsLocation(LOCATION_OVERLAY) then Duel.BreakEffect() Duel.Draw(tp,2,REASON_EFFECT) end end function s.cfilter(c) return c:IsSetCard(0xc74) and c:IsDiscardable(REASON_EFFECT) and not c:IsCode(id) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsDiscardable(REASON_EFFECT) and Duel.IsPlayerCanDraw(tp,2) and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or not c:IsDiscardable(REASON_EFFECT) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD) if Duel.SendtoGrave(Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)+c,REASON_EFFECT+REASON_DISCARD)<2 then return end Duel.BreakEffect() Duel.Draw(tp,2,REASON_EFFECT) end