--created & coded by Lyris, art from Chaotic's "Oiponts Claws" --集いし襲雷 local s,id,o=GetID() function s.initial_effect(c) local e0=Effect.CreateEffect(c) e0:SetCategory(CATEGORY_DRAW) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) e0:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e0:SetOperation(s.activate) c:RegisterEffect(e0) if s.counter==nil then s.counter=true local g=Group.CreateGroup() g:KeepAlive() s[0]=g local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_PHASE_START+PHASE_DRAW) e2:SetOperation(s.resetcount) Duel.RegisterEffect(e2,0) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EVENT_DESTROYED) e3:SetOperation(s.addcount) Duel.RegisterEffect(e3,0) end end function s.resetcount(e,tp,eg,ep,ev,re,r,rp) s[0]:Clear() end function s.filter(c) return c:IsSetCard(0x7c4) and c:IsType(TYPE_MONSTER) end function s.addcount(e,tp,eg,ep,ev,re,r,rp) for tc in aux.Next(eg:Filter(s.filter,nil)) do s[0]=s[0]+tc end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetOperation(s.droperation) Duel.RegisterEffect(e1,tp) end function s.droperation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) local ct=s[0]:GetClassCount(Card.GetCode) if ct>2 then ct=2 end Duel.Draw(tp,ct,REASON_EFFECT) end