--created by LionHeartKIng, coded by Lyris --RUM-プライム・ライリス・フォース local s,id,o=GetID() Card.IsLyrisForce=Card.IsLyrisForce or function(c) return c:IsCode(102400132,102400143,102400144) end function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCondition(function(e,tp) return Duel.GetFlagEffect(tp,id)~=0 end) e1:SetTarget(s.target) e1:SetOperation(s.activate) e1:SetHintTiming(0,TIMING_DESTROY+TIMING_END_PHASE) c:RegisterEffect(e1) if not s.globle_check then s.globle_check=true local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) ge1:SetCode(EVENT_TO_GRAVE) ge1:SetOperation(s.checkop) Duel.RegisterEffect(ge1,0) end end function s.checkop(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() local p1=false local p2=false while tc do if tc:IsSetCard(0x7c4) and tc:IsType(TYPE_XYZ) and tc:IsReason(REASON_DESTROY) and tc:GetPreviousControler()==tp then if tc:GetPreviousControler()==0 then p1=true else p2=true end end tc=eg:GetNext() end if p1 then Duel.RegisterFlagEffect(0,id,RESET_PHASE+PHASE_END,0,1) end if p2 then Duel.RegisterFlagEffect(1,id,RESET_PHASE+PHASE_END,0,1) end end function s.filter1(c,e,tp) return c:IsSetCard(0x7c4) and c:IsType(TYPE_XYZ) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL) and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,c:GetRank()) end function s.filter2(c,e,tp,mc,rk) return c:IsRank(rk+1,rk+2) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_DRAGON+RACE_MACHINE) and mc:IsCanBeXyzMaterial(c) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter1(chkc,e,tp) end if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,2) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCountFromEx(tp)>0 and Duel.IsExistingTarget(s.filter1,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,tp,LOCATION_EXTRA) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) or tc:IsImmuneToEffect(e) then return end if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)==0 then return end if Duel.GetLocationCountFromEx(tp,tp,tc)<=0 or not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()) local sc=g:GetFirst() if sc then Duel.BreakEffect() sc:SetMaterial(Group.FromCards(tc)) Duel.Overlay(sc,Group.FromCards(tc)) Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) sc:CompleteProcedure() end end