--created & coded by Lyris --機夜光襲雷竜-モーニング local s,id,o=GetID() function s.initial_effect(c) c:EnableReviveLimit() aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x7c4),2,true) local e5=Effect.CreateEffect(c) e5:SetCategory(CATEGORY_POSITION) e5:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD) e5:SetCode(EVENT_BE_BATTLE_TARGET) e5:SetRange(LOCATION_MZONE) e5:SetCondition(s.poscon) e5:SetTarget(s.tg) e5:SetOperation(s.op) c:RegisterEffect(e5) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_IMMUNE_EFFECT) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.tgcon) e2:SetValue(s.etarget) c:RegisterEffect(e2) local e5=e2:Clone() e5:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET) e5:SetValue(aux.imval1) c:RegisterEffect(e5) local e0=Effect.CreateEffect(c) e0:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e0:SetType(EFFECT_TYPE_QUICK_O) e0:SetRange(LOCATION_MZONE) e0:SetCode(EVENT_FREE_CHAIN) e0:SetCountLimit(1) e0:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_BATTLE_START) e0:SetTarget(s.destg) e0:SetOperation(s.desop) c:RegisterEffect(e0) end function s.desfilter(c,e,tp) return c:IsLevelBelow(5) and c:IsSetCard(0x7c4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetMZoneCount(tp,c)>0 and Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.Destroy(c,REASON_EFFECT)~=0 then if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.SpecialSummon(Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.desfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp),0,tp,tp,false,false,POS_FACEUP) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) if Duel.SelectEffectYesNo(tp,e:GetOwner()) then Duel.Hint(HINT_CARD,0,id) Duel.NegateAttack() end end function s.tgfilter(c) return c:IsFaceup() and c:IsSetCard(0x7c4) and c:IsLevelBelow(5) end function s.tgcon(e) return Duel.IsExistingMatchingCard(s.tgfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.etarget(e,re) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) return g and g:IsContains(e:GetHandler()) end function s.cfilter(c) return (c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) or c:GetOriginalType()&TYPE_MONSTER==TYPE_MONSTER) and c:IsSetCard(0x7c4) end function s.poscon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker():IsSetCard(0x7c4) end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsCanChangePosition() end if chk==0 then return Duel.IsExistingTarget(Card.IsCanChangePosition,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,Card.IsCanChangePosition,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function s.op(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,true) end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_PIERCE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetReset(RESET_PHASE+PHASE_END,2) Duel.RegisterEffect(e1,tp) end