--created & coded by Lyris, art at http://www.zerochan.net/613024 --襲雷属性-水 local s,id,o=GetID() function s.initial_effect(c) aux.EnablePendulumAttribute(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_DESTROYED) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,id) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCategory(CATEGORY_TOHAND) e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end) e1:SetTarget(s.tg) e1:SetOperation(s.op) c:RegisterEffect(e1) local e0=Effect.CreateEffect(c) e0:SetCategory(CATEGORY_DESTROY) e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e0:SetRange(LOCATION_MZONE) e0:SetCode(EVENT_ATTACK_ANNOUNCE) e0:SetCountLimit(1,id) e0:SetCondition(s.descon) e0:SetTarget(s.destg) e0:SetOperation(s.desop) c:RegisterEffect(e0) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_DESTROYED) e2:SetCountLimit(1,id) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCategory(CATEGORY_TOHAND) e2:SetTarget(s.tg) e2:SetOperation(s.op) c:RegisterEffect(e2) end function s.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return Duel.GetTurnPlayer()~=tp and c:IsFaceup() and Duel.GetAttackTarget()==c end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.NegateAttack() if c:IsRelateToEffect(e) and Duel.Destroy(c,REASON_EFFECT)~=0 then local g=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_MZONE,1,1,nil) Duel.HintSelection(g) if #g>0 then Duel.BreakEffect() Duel.Destroy(g,REASON_EFFECT) end end end function s.cfilter(c,tp) return c:GetOriginalType()&TYPE_MONSTER~=0 and (c:IsPreviousPosition(POS_FACEUP) or c:GetPreviousControler()==tp) and c:IsSetCard(0x7c4) end function s.filter(c) return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsSetCard(0x7c4) and c:IsAbleToHand() end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA) end function s.op(e,tp,eg,ep,ev,re,r,rp) if e:IsHasType(EFFECT_TYPE_FIELD) and not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_EXTRA,0,1,1,nil) Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end