--created & coded by Lyris, art by windfalcon of DeviantArt --襲雷属性-フレイム local s,id,o=GetID() function s.initial_effect(c) aux.EnablePendulumAttribute(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_DESTROYED) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,id) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end) e1:SetTarget(s.tg) e1:SetOperation(s.op) c:RegisterEffect(e1) local e0=Effect.CreateEffect(c) e0:SetCategory(CATEGORY_DESTROY) e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e0:SetRange(LOCATION_MZONE) e0:SetCode(EVENT_ATTACK_ANNOUNCE) e0:SetCountLimit(1,id) e0:SetCondition(s.descon) e0:SetTarget(s.destg) e0:SetOperation(s.desop) c:RegisterEffect(e0) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_DESTROYED) e2:SetCountLimit(1,id) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e2:SetTarget(s.tg) e2:SetOperation(s.op) c:RegisterEffect(e2) end function s.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return Duel.GetTurnPlayer()~=tp and c:IsFaceup() and Duel.GetAttackTarget()==c end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.NegateAttack() if c:IsRelateToEffect(e) and Duel.Destroy(c,REASON_EFFECT)~=0 then local g=Duel.SelectMatchingCard(tp,Card.IsType,tp,0,LOCATION_ONFIELD,1,1,nil,TYPE_SPELL+TYPE_TRAP) Duel.HintSelection(g) if #g>0 then Duel.BreakEffect() Duel.Destroy(g,REASON_EFFECT) end end end function s.cfilter(c,tp) return c:GetOriginalType()&TYPE_MONSTER~=0 and (c:IsPreviousPosition(POS_FACEUP) or c:GetPreviousControler()==tp) and c:IsSetCard(0x7c4) end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil) local atk=0 if g:GetFirst():IsFaceup() then if e:IsHasType(EFFECT_TYPE_FIELD) then atk=g:GetFirst():GetDefense() else atk=g:GetFirst():GetAttack() end end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,atk) end function s.op(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) and e:IsHasType(EFFECT_TYPE_FIELD) then return end local tc=Duel.GetFirstTarget() local atk=0 if tc:IsFaceup() then if e:IsHasType(EFFECT_TYPE_FIELD) then atk=tc:GetDefense() else atk=tc:GetAttack() end end if tc:IsRelateToEffect(e) and tc:IsLocation(LOCATION_MZONE) and tc:IsControler(1-tp) and Duel.Destroy(tc,REASON_EFFECT)>0 then Duel.BreakEffect() Duel.Damage(1-tp,atk/2,REASON_EFFECT) end end