--created & coded by Lyris, art at http://www.zerochan.net/247572 --襲雷属性-エアー local s,id,o=GetID() function s.initial_effect(c) aux.EnablePendulumAttribute(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_DESTROYED) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,id) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_TOHAND) e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end) e1:SetTarget(s.tg) e1:SetOperation(s.op) c:RegisterEffect(e1) local e0=Effect.CreateEffect(c) e0:SetCategory(CATEGORY_DESTROY) e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e0:SetRange(LOCATION_MZONE) e0:SetCode(EVENT_ATTACK_ANNOUNCE) e0:SetCountLimit(1,id) e0:SetCondition(s.descon) e0:SetTarget(s.destg) e0:SetOperation(s.desop) c:RegisterEffect(e0) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_DESTROYED) e2:SetCountLimit(1,id) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCategory(CATEGORY_DRAW+CATEGORY_DESTROY) e2:SetTarget(s.tg) e2:SetOperation(s.op) c:RegisterEffect(e2) end function s.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return Duel.GetTurnPlayer()~=tp and c:IsFaceup() and Duel.GetAttackTarget()==c end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.NegateAttack() if c:IsRelateToEffect(e) and Duel.Destroy(c,REASON_EFFECT)~=0 then local g=Duel.SelectMatchingCard(tp,Card.IsType,tp,0,LOCATION_ONFIELD,1,1,nil,TYPE_SPELL+TYPE_TRAP) Duel.HintSelection(g) if #g>0 then Duel.BreakEffect() Duel.Destroy(g,REASON_EFFECT) end end end function s.cfilter(c,tp) return c:GetOriginalType()&TYPE_MONSTER~=0 and (c:IsPreviousPosition(POS_FACEUP) or c:GetPreviousControler()==tp) and c:IsSetCard(0x7c4) end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_ONFIELD,0,1,e:GetHandler()) and Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g1=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g2=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,1,nil) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g1,2,0,0) end function s.op(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) and e:IsHasType(EFFECT_TYPE_FIELD) then return end Duel.SendtoHand(Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e),nil,REASON_EFFECT) end