--created by Discord \ MegaSausage, coded by Lyris, art generated by Dall-E2 AI --襲雷カラチャクラー local s,id,o=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(s.eqlimit) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e3:SetRange(LOCATION_SZONE) e3:SetTargetRange(0,LOCATION_MZONE) e3:SetValue(s.atktg) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_DESTROYED) e4:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e4:SetTarget(s.tg) e4:SetOperation(s.op) c:RegisterEffect(e4) end function s.eqlimit(e,c) return c:IsSetCard(0x7c4) end function s.filter(c) return c:IsFaceup() and c:IsSetCard(0x7c4) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,c,tc) end end function s.atktg(e,c) return c~=e:GetHandler():GetEquipTarget() end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.AND(s.filter,Card.IsAbleToDeck),tp,LOCATION_EXTRA,0,3,nil) end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,3,tp,LOCATION_EXTRA) end function s.op(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,aux.AND(s.filter,Card.IsAbleToDeck),tp,LOCATION_EXTRA,0,3,3,nil) Duel.HintSelection(g) local ct=Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) Duel.ShuffleDeck(tp) if ct>2 then Duel.Draw(tp,1,REASON_EFFECT) end end