--created & coded by Lyris, art at https://i.ytimg.com/vi/O50o1aWbDZk/hqdefault.jpg --スプラッシュ local s,id,o=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_TOHAND) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsAbleToHand() and chkc~=e:GetHandler() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_ONFIELD,0,1,aux.ExceptThisCard(e)) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,0,1,1,aux.ExceptThisCard(e)),1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) if g then Duel.SendtoHand(g:Filter(Card.IsRelateToEffect,nil,e),nil,REASON_EFFECT) end end