--created & coded by Lyris, art by Akira-san on MiniTokyo.net --天剣主九ナコ local s,id,o=GetID() function s.initial_effect(c) c:EnableReviveLimit() aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0xbb2),4,2,nil,nil,99) local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_PIERCE) c:RegisterEffect(e0) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(s.val) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_POSITION+CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.discon) e2:SetCost(s.cost) e2:SetTarget(s.distg) e2:SetOperation(s.disop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_GRAVE) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCondition(aux.exccon) e3:SetCost(aux.bfgcost) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end function s.afilter(c) return c:IsFaceup() and c:IsSetCard(0xbb2) end function s.val(e) return Duel.GetMatchingGroupCount(s.afilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,e:GetHandler())*100 end function s.discon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and rp~=tp and Duel.IsChainDisablable(ev) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) local rc=re:GetHandler() if chk==0 then return Duel.IsExistingMatchingCard(Card.IsCanTurnSet,tp,0,LOCATION_MZONE,1,nil) end Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) Duel.SetOperationInfo(0,CATEGORY_POSITION,Duel.GetMatchingGroup(Card.IsCanTurnSet,tp,0,LOCATION_MZONE,nil),1,0,0) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.NegateEffect(ev) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectMatchingCard(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.HintSelection(g) Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE) end end function s.sfilter(c,e,tp) return c:IsSetCard(0xbb2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.sfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.sfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,Duel.SelectTarget(tp,s.sfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end