--created & coded by Lyris --剣主トレーニング local s,id,o=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) local e0=Effect.CreateEffect(c) e0:SetCategory(CATEGORY_TOHAND) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) e0:SetOperation(s.activate) c:RegisterEffect(e0) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_BE_BATTLE_TARGET) e4:SetRange(LOCATION_SZONE) e4:SetCondition(s.discon) e4:SetOperation(s.disop) c:RegisterEffect(e4) end function s.filter(c) return c:IsType(TYPE_MONSTER) and c:IsSetCard(0xbb2) and c:IsAbleToHand() end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE,0,nil) if #g>0 and Duel.SelectEffectYesNo(tp,e:GetHandler(),aux.Stringid(id,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:Select(tp,1,1,nil) Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end function s.discon(e,tp,eg,ep,ev,re,r,rp) local ec=Duel.GetAttacker() return ec and ec:GetControler()==tp and ec:IsSetCard(0xbb2) and ec:GetBattleTarget() end function s.disop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetAttackTarget() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE) tc:RegisterEffect(e2) end