--created & coded by Lyris, art from Metal Gear Rising: Revengance's Raiden --剣主零マン local s,id,o=GetID() function s.initial_effect(c) local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_PIERCE) c:RegisterEffect(e0) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(s.val) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetOperation(s.posop) c:RegisterEffect(e2) if not s.global_check then local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_CHANGE_POS) e3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) eg:IsExists(s.pfilter,1,nil) end) e3:SetOperation(function(e,tp) Duel.RegisterFlagEffect(0,id,RESET_PHASE+PHASE_END,0,1) end) Duel.RegisterEffect(e3,0) end local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_FREE_CHAIN) e4:SetCountLimit(1,id) e4:SetRange(LOCATION_HAND) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END) e4:SetCondition(function() local ph=Duel.GetCurrentPhase() return Duel.GetFlagEffect(0,id)>0 and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2) end) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end function s.pfilter(c) if c:IsAttackPos() then return c:IsPreviousPosition(POS_DEFENSE) else return c:IsPreviousPosition(POS_ATTACK) end end function s.atkfilter(c) return c:IsFaceup() and c:IsSetCard(0xbb2) end function s.val(e,c) return Duel.GetMatchingGroupCount(s.atkfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,c)*100 end function s.posop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectMatchingCard(tp,Card.IsAttackPos,tp,0,LOCATION_MZONE,1,1,nil) Duel.HintSelection(g) local tc=g:GetFirst() if tc and Duel.ChangePosition(tc,POS_FACEUP_DEFENSE)<1 then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_SET_ATTACK_FINAL) e3:SetReset(RESET_EVENT+RESETS_STANDARD) e3:SetValue(math.ceil(tc:GetAttack()/2)) tc:RegisterEffect(e3) end end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_ATTACK) end