--created & coded by Lyris --ネオ光の波動 local s,id,o=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e4=Effect.CreateEffect(c) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_EQUIP_LIMIT) e4:SetValue(1) c:RegisterEffect(e4) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_CHANGE_ATTRIBUTE) e2:SetValue(ATTRIBUTE_LIGHT) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_DISABLE) e3:SetRange(LOCATION_SONE) e3:SetTargetRange(0,0xff) e3:SetCondition(s.distg) c:RegisterEffect(e3) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_EQUIP) e5:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e5:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e5:SetCondition(function() local ph=Duel.GetCurrentPhase() return ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL end) e5:SetTarget(aux.tgsval) c:RegisterEffect(e5) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,e:GetHandler(),tc) end end function s.distg(e) return e:GetHandler():GetEquipTarget()==Duel.GetAttacker() end