--created & coded by Lyris --サイバーダーク・エクステンション・コード local s,id,o=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_EQUIP+CATEGORY_SPECIAL_SUMMON) e1:SetTarget(s.cost) e1:SetOperation(s.activate) c:RegisterEffect(e1) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_DESTROY_REPLACE) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end function s.cfilter(c) return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsSetCard(0x4093) end function s.filter3(c,tp,e) return c:IsRace(RACE_MACHINE) and c:IsSetCard(0x4093) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.filter2(c) return c:IsLevelBelow(3) and c:IsRace(RACE_DRAGON) and not c:IsForbidden() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.filter2(chkc) end if chk==0 then local b=e:GetHandler():IsLocation(LOCATION_HAND) local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter3,tp,LOCATION_DECK,0,1,nil,tp,e) and ((b and ft>1) or (not b and ft>0)) and Duel.IsExistingTarget(s.filter2,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,s.filter2,tp,LOCATION_GRAVE,0,1,1,nil) local tg=g:Clone()+e:GetHandler() Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_EQUIP,tg,2,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter3,tp,LOCATION_DECK,0,1,1,nil,tp,e) local c=g:GetFirst() local tc=Duel.GetFirstTarget() if c and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 and tc and tc:IsRelateToEffect(e) and s.filter2(tc) and tc:IsType(TYPE_MONSTER) then local atk=tc:GetTextAttack() if atk<0 then atk=0 end if not Duel.Equip(tp,tc,c) or not Duel.Equip(tp,e:GetHandler(),c) then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(s.eqlimit) e:GetHandler():RegisterEffect(e1) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(s.eqlimit) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_OWNER_RELATE+EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(atk) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_DESTROY_SUBSTITUTE) e3:SetReset(RESET_EVENT+RESETS_STANDARD) e3:SetValue(s.repval) tc:RegisterEffect(e3) end end function s.eqlimit(e,c) return e:GetOwner()==c end function s.repval(e,re,r,rp) return r&REASON_BATTLE>0 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local tc=c:GetEquipTarget() if chk==0 then return c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED) and tc and not tc:IsReason(REASON_REPLACE) end return Duel.SelectEffectYesNo(tp,c,96) end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT+REASON_REPLACE) end