--created & coded by Lyris, art from Cardfight!! Vanguard's "Mistress Hurricane" --エントラフォーマスター・ハリケン local s,id,o=GetID() function s.initial_effect(c) c:EnableReviveLimit() aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0xc74),5,3,s.ovfilter,aux.Stringid(id,0)) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCountLimit(1,id) e1:SetDescription(aux.Stringid(id,1)) e1:SetCondition(function(e) return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ) end) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(function(e,c) return Duel.GetOverlayGroup(e:GetHandlerPlayer(),1,0):FilterCount(Card.IsSetCard,nil,0xc74)*100 end) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e3:SetCondition(s.atkcon) e3:SetCost(s.atkcost) e3:SetOperation(s.atkop) c:RegisterEffect(e3) end function s.ovfilter(c) return c:IsFaceup() and c:IsRank(4) and c:IsSetCard(0x2c74) end function s.filter(c,e,tp) return c:IsSetCard(0x1c74) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():GetOverlayGroup():IsExists(s.filter,1,nil,e,tp) end end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.SpecialSummon(c:GetOverlayGroup():FilterSelect(tp,s.filter,1,1,nil,e,tp),0,tp,tp,false,false,POS_FACEUP) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ac,bc=Duel.GetBattleMonster(tp) return (ac==c or bc==c) and bc and bc:IsPosition(POS_ATTACK) and bc:IsDefenseAbove(0) end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE_CAL,0,1) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() if d==c then d,a=a,d end if a:IsRelateToBattle() and d and d:IsRelateToBattle() then local ed=Effect.CreateEffect(c) ed:SetType(EFFECT_TYPE_SINGLE) ed:SetCode(EFFECT_SET_BATTLE_ATTACK) ed:SetReset(RESET_PHASE+PHASE_DAMAGE) ed:SetValue(d:GetDefense()) d:RegisterEffect(ed,true) end end