--CX.VIATRIX: Impulso Caos --Script by XGlitchy30 function c1020096.initial_effect(c) --link procedure c:EnableReviveLimit() aux.AddLinkProcedure(c,c1020096.matfilter,2) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(1020096,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,1020096) e1:SetCondition(c1020096.lkcon) e1:SetTarget(c1020096.lktg) e1:SetOperation(c1020096.lkop) c:RegisterEffect(e1) --negate local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(1020096,1)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,1120096) e2:SetCondition(c1020096.negcon) e2:SetCost(c1020096.negcost) e2:SetTarget(c1020096.negtg) e2:SetOperation(c1020096.negop) c:RegisterEffect(e2) --spsummon LINK local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(1020096,2)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetCountLimit(1,1220096) e3:SetCondition(c1020096.spcon) e3:SetTarget(c1020096.sptg) e3:SetOperation(c1020096.spop) c:RegisterEffect(e3) end --filters function c1020096.matfilter(c) return c:IsLinkRace(RACE_CYBERSE) and c:IsLinkType(TYPE_LINK) end function c1020096.spfilter(c,e,tp) return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x39c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c1020096.batk(c,atk) return c:IsFaceup() and c:IsSetCard(0x39c) and c:GetAttack()>atk end function c1020096.costfilter(c,atk) return c:IsFaceup() and c:IsSetCard(0x39c) and c:GetAttack()atk end function c1020096.lkfilter(c,e,tp) return c:IsRace(RACE_CYBERSE) and c:IsLinkBelow(3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(1020096) end --spsummon function c1020096.lkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK) end function c1020096.lktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c1020096.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c1020096.lkop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c1020096.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e1,true) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e2,true) Duel.SpecialSummonComplete() end end --negate function c1020096.negcon(e,tp,eg,ep,ev,re,r,rp) return (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2) and Duel.IsExistingMatchingCard(c1020096.batk,tp,LOCATION_MZONE,0,1,e:GetHandler(),e:GetHandler():GetAttack()) end function c1020096.negcost(e,tp,eg,ep,ev,re,r,rp,chk) local atk=e:GetHandler():GetAttack() if chk==0 then return Duel.CheckReleaseGroup(tp,c1020096.costfilter,1,e:GetHandler(),atk) end local cg=Duel.SelectReleaseGroup(tp,c1020096.costfilter,1,1,e:GetHandler(),atk) Duel.Release(cg,REASON_COST) end function c1020096.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c1020096.negfilter,tp,0,LOCATION_MZONE,1,nil,e:GetHandler():GetAttack()) end end function c1020096.negop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end local g=Duel.GetMatchingGroup(c1020096.negfilter,tp,0,LOCATION_MZONE,nil,c:GetAttack()) local tc=g:GetFirst() while tc do Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) if tc:IsType(TYPE_TRAPMONSTER) then local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_TRAPMONSTER) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e3) end tc=g:GetNext() end end --spsummon LINK function c1020096.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_MZONE) and e:GetHandler():GetPreviousSequence()>4 end function c1020096.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCountFromEx(tp)>0 and Duel.IsExistingMatchingCard(c1020096.lkfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c1020096.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCountFromEx(tp)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c1020096.lkfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end