--[[ CODED-EYES Imperial Dragon Card Author: Jake Original script by: ? Fixed by: XGlitchy30 ]] local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --synchro summon aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,ARCHE_CODED_EYES),aux.NonTuner(Card.IsSetCard,ARCHE_CODE_JAKE),1) --cannot be target local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE|EFFECT_FLAG_SET_AVAILABLE) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetValue(aux.tgoval) c:RegisterEffect(e1) --negate local e2=Effect.CreateEffect(c) e2:SetDescription(id,0) e2:SetCategory(CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:HOPT() e2:SetRelevantTimings() e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) --destroy local e3=Effect.CreateEffect(c) e3:SetDescription(id,1) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SHOPT() e3:SetRelevantBattleTimings() e3:SetCondition(s.descon) e3:SetCost(s.descost) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end --E2 function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and aux.NegateAnyFilter(chkc) end if chk==0 then return Duel.IsExistingTarget(aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToChain() and tc:IsFaceup() and tc:IsCanBeDisabledByEffect(e) then Duel.Negate(tc,e) end end --E3 function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsBattlePhase() and e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO) end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetAttackAnnouncedCount()==0 end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE|EFFECT_FLAG_IGNORE_IMMUNE|EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_END) c:RegisterEffect(e1) end function s.filter(c,atk) return c:IsFaceup() and c:GetBaseAttack()0 then Duel.Destroy(g,REASON_EFFECT) end end