local cid,id=GetID() function cid.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0xcd01),aux.NonTuner(nil),1) c:EnableReviveLimit() --change name local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e0:SetCode(EFFECT_ADD_CODE) e0:SetRange(LOCATION_MZONE+LOCATION_GRAVE) e0:SetValue(70902743) c:RegisterEffect(e0) --cannot direct attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) c:RegisterEffect(e1) --omniattack local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_ATTACK_ALL) e4:SetValue(1) c:RegisterEffect(e4) --damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCondition(cid.damcon) e2:SetTarget(cid.damtg) e2:SetOperation(cid.damop) e2:SetCountLimit(1,id) c:RegisterEffect(e2) --attack up local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,0)) e5:SetCategory(CATEGORY_ATKCHANGE) e5:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE) e5:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e5:SetCountLimit(1) e5:SetCondition(cid.atkcon) e5:SetCost(cid.atkcost) e5:SetOperation(cid.atkop) c:RegisterEffect(e5) end --DAMAGE function cid.damcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsRelateToBattle() and c:GetBattleTarget():IsType(TYPE_MONSTER) and c:GetBattleTarget():IsControler(1-tp) end function cid.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local atk=e:GetHandler():GetBattleTarget():GetAttack() Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(atk) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,atk) end function cid.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end --ATTACK UP function cid.atkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return bc and bc:IsControler(1-tp) end function cid.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE_CAL,0,1) end function cid.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() if c:IsRelateToBattle() and c:IsFaceup() and bc:IsRelateToBattle() and bc:IsFaceup() then local val=(bc:IsType(TYPE_XYZ)) and bc:GetRank() or bc:GetLevel() if val<=0 then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(val*200) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) end end