--スターダスト・ドラゴン local cid,id=GetID() function cid.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0xcd01),aux.NonTuner(nil),1) c:EnableReviveLimit() --change name local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e0:SetCode(EFFECT_ADD_CODE) e0:SetRange(LOCATION_MZONE+LOCATION_GRAVE) e0:SetValue(44508094) c:RegisterEffect(e0) --Negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetRange(LOCATION_MZONE) e1:SetCondition(cid.condition) e1:SetCost(cid.cost) e1:SetTarget(cid.target) e1:SetOperation(cid.operation) e1:SetCountLimit(1,id+100) c:RegisterEffect(e1) --Revive local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,2)) e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id+200) e2:SetTarget(cid.sumtg) e2:SetOperation(cid.sumop) c:RegisterEffect(e2) --protection local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCountLimit(1,id) e3:SetTarget(cid.tg) e3:SetOperation(cid.op) c:RegisterEffect(e3) --cannot be target local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_TARGET) e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e4:SetValue(1) c:RegisterEffect(e4) --cannot be destroyed local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_TARGET) e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e5:SetValue(1) c:RegisterEffect(e5) end --NEGATE function cid.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and rp==1-tp and re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev) end function cid.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsReleasable() end Duel.Release(e:GetHandler(),REASON_COST) end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function cid.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,0) end --REVIVE function cid.sumtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:GetFlagEffect(id)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function cid.sumop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) end end --PROTECTION function cid.protfilter(c,ec) return not ec:IsHasCardTarget(c) end function cid.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and cid.protfilter(chkc,e:GetHandler()) end if chk==0 then return Duel.IsExistingTarget(cid.protfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,cid.protfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,e:GetHandler()) end function cid.op(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not c:IsRelateToEffect(e) or not tc:IsRelateToEffect(e) or tc:IsImmuneToEffect(e) then return end c:SetCardTarget(tc) end