--The Boundless Bridge Between Brilliances --Il Ponte Sconfinato Tra gli Splendori --Scripted by: XGlitchy30 local s,id=GetID() function s.initial_effect(c) --[[When this card is activated: Your opponent can make you draw 2 cards, and if they do, they negate this card's activation, and if they do that, they destroy it.]] local e1=Effect.CreateEffect(c) e1:Desc(0) e1:SetCategory(CATEGORY_NEGATE|CATEGORY_DRAW|CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetFunctions(aux.MainPhaseCond(0),nil,nil,s.activate) c:RegisterEffect(e1) --[[During the Standby Phase: The turn player can destroy this card.]] local e2=Effect.CreateEffect(c) e2:Desc(2) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD|EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_BOTH_SIDE) e2:SetCode(EVENT_PHASE|PHASE_STANDBY) e2:SetRange(LOCATION_FZONE) e2:OPT() e2:SetFunctions(aux.TurnPlayerCond(0),nil,s.dstg,s.dsop) c:RegisterEffect(e2) --[[This card is unaffected by its owner's card effects, except its own.]] local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_IMMUNE_EFFECT) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_FZONE) e3:SetValue(s.efilter) c:RegisterEffect(e3) --[[Monsters on the field cannot be destroyed by card effects.]] local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e4:SetRange(LOCATION_FZONE) e4:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e4:SetValue(1) c:RegisterEffect(e4) --[[Neither player can Tribute cards they do not control.]] local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetCode(EFFECT_CANNOT_RELEASE) e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e5:SetRange(LOCATION_FZONE) e5:SetTargetRange(1,0) e5:SetTarget(s.relval) e5:SetValue(1) c:RegisterEffect(e5) local e5x=e5:Clone() e5x:SetTargetRange(0,1) e5x:SetTarget(s.relval2) c:RegisterEffect(e5x) --[[If a monster attacks a Defense Position monster that cannot be destroyed by that battle, it inflicts double piercing battle damage.]] local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_FIELD|EFFECT_TYPE_CONTINUOUS) e6:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e6:SetRange(LOCATION_FZONE) e6:SetCondition(s.rdcon) e6:SetOperation(s.rdop) c:RegisterEffect(e6) local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_FIELD|EFFECT_TYPE_CONTINUOUS) e6:SetCode(EVENT_CHAIN_SOLVED) e6:SetRange(LOCATION_FZONE) e6:SetCondition(s.rdcon) e6:SetOperation(s.rdop) c:RegisterEffect(e6) end --E1 function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.IsChainNegatable(0) then if Duel.IsPlayerCanDraw(tp,2) and Duel.SelectYesNo(1-tp,aux.Stringid(id,1)) then if Duel.Draw(tp,2,REASON_EFFECT)>0 and Duel.NegateActivation(0) and c:IsRelateToChain() then Duel.Destroy(c,REASON_EFFECT) end return end end end --E2 function s.dstg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetCardOperationInfo(e:GetHandler(),CATEGORY_DESTROY) end function s.dsop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToChain() then Duel.Destroy(c,REASON_EFFECT) end end --E3 function s.efilter(e,te) return te:GetOwnerPlayer()==e:GetHandler():GetOwner() and te:GetOwner()~=e:GetOwner() end --E4 function s.relval(e,c) return not c:IsControler(e:GetHandlerPlayer()) end function s.relval2(e,c) return not c:IsControler(1-e:GetHandlerPlayer()) end --E6 function s.rdcon(e,tp,eg,ep,ev,re,r,rp) if e:GetCode()==EVENT_CHAIN_SOLVED and Duel.GetCurrentPhase()~=PHASE_DAMAGE_CAL then return false end local a,d = Duel.GetAttacker(),Duel.GetAttackTarget() if not a or a:HasFlagEffect(id) or not d or not d:IsDefensePos() then return false end local eset1={d:IsHasEffect(EFFECT_INDESTRUCTABLE_BATTLE)} for _,ce in ipairs(eset1) do if not d:IsImmuneToEffect(ce) and ce:Evaluate(a) then return true end end local eset2={d:IsHasEffect(EFFECT_INDESTRUCTABLE_COUNT)} for _,ce in ipairs(eset2) do if not d:IsImmuneToEffect(ce) and ce:CheckCountLimit(d:GetControler()) and ce:Evaluate(nil,REASON_BATTLE,a:GetControler()) then return true end end local eset3={d:IsHasEffect(EFFECT_INDESTRUCTABLE)} for _,ce in ipairs(eset3) do if not d:IsImmuneToEffect(ce) and ce:Evaluate(nil,REASON_BATTLE,a:GetControler()) then return true end end return false end function s.rdop(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() a:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE,0,1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_PIERCE) e2:SetValue(DOUBLE_DAMAGE) e2:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE) a:RegisterEffect(e2) end --E7